Join George Maestri for an in-depth discussion in this video Setting up an environment, part of Blender: Rendering with Cycles.
Now let's go ahead and start adding a little bit of light, but also adding in an …Environment into the scene.…Now if I were to render this using the Ambient Occlusion we have set up, you'll…see that what we have behind the window is nothing.…I need to have something behind that window.…Now I can do this in one of two ways. I could actually make just a flat…plane almost like a picture frame and put that behind the window to simulate…what's beyond the window.…
Another way to do this is to create an Environment because you can also use…that as a light source.…So first thing I'm going to do is go over to my World tab here and let's go…ahead and add a Surface to our World which will create the environmental…lighting that we need.…So I'm going to go into this and create a Background.…As soon as I create a Background, you can see that the white color of that…Background is adding light to the scene.…
In fact at this point I can turn off Ambient Occlusion right now just so we can…see what the light itself is doing; in other words what the Environment is…
- Controlling interactive rendering
- Using the shader node system
- Adding textures to materials
- Adding bumps and displacements
- Adding primary and secondary lights
- Using ambient occlusion
- Using objects as light sources
- Creating cameras
Skill Level Intermediate
1. Using Cycles in Blender
2. Creating Materials in Cycles
3. Lighting Using Cycles
4. Rendering an Interior Scene in Cycles
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