Join George Maestri for an in-depth discussion in this video Setting up an environment, part of Rendering Using Cycles in Blender.
Now let's go ahead and start adding a little bit of light, but also adding in an …Environment into the scene.…Now if I were to render this using the Ambient Occlusion we have set up, you'll…see that what we have behind the window is nothing.…I need to have something behind that window.…Now I can do this in one of two ways. I could actually make just a flat…plane almost like a picture frame and put that behind the window to simulate…what's beyond the window.…
Another way to do this is to create an Environment because you can also use…that as a light source.…So first thing I'm going to do is go over to my World tab here and let's go…ahead and add a Surface to our World which will create the environmental…lighting that we need.…So I'm going to go into this and create a Background.…As soon as I create a Background, you can see that the white color of that…Background is adding light to the scene.…
In fact at this point I can turn off Ambient Occlusion right now just so we can…see what the light itself is doing; in other words what the Environment is…
- Controlling interactive rendering
- Using the shader node system
- Adding textures to materials
- Adding bumps and displacements
- Adding primary and secondary lights
- Using ambient occlusion
- Using objects as light sources
- Creating cameras
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
Rendering with Revit Architecture 2012with Paul F. Aubin4h 26m Intermediate
1. Using Cycles in Blender
2. Creating Materials in Cycles
3. Lighting Using Cycles
4. Rendering an Interior Scene in Cycles
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