From the course: Blender: Character Rigging with BlenRig

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Setting up drivers

Setting up drivers

- [Instructor] Now that we have the character rigged, we can actually grab some of these controls now and move them around and see how our character is going to deform. And he's looking pretty good, actually. I can grab a foot control and move it up here as well. And it's just a good time to go through and begin kind of testing out what the controls can do and see how the character is deforming. However, there are always areas that maybe need improvement. And this is the time when we should go through and find those areas and maybe add corrective shape keys so that the character deforms believably and realistically when the limbs bend. So let me hit the A key and I'm gonna take everything back to the rest position with alt + g to clear the movements and alt + r to clear the rotations. Now lets grab this again and take a look at the elbow here. I'm gonna hit G and bend this, and I'll rotate the hand up as well. But it looks to me like we should be getting a little bit more contact with…

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