Join George Maestri for an in-depth discussion in this video Setting up cameras, part of Product Shots in Blender.
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…Now that we have all of our objects constructed,…we can start to render our shot.…So, we're going to start off with cameras.…We're going to set up our camera.…Then we're going to light the shot and render it.…So, let's first off position our camera.…Let's go into material mode here, so we can see what we have.…And I'm basically just going to go ahead and roughly align this view port and…then we can just do View > Align View > Align Active Camera to View.…You can see how the camera kind of jumps in.…So now this is going to be my camera view.…But this scene really isn't the way that I want this, I'm going to do this for…print ad.…So, I want this to be an 8x10 aspect ratio.…So, I'm going to go over to my render tab here, and right now it at HD.…
So, I'm going to just do 800 pixels in X and a 1000 pixels in Y.…And that gives me the 8x10 aspect ratio.…I can certainly increase or decrease these as I render, but let's just go ahead and…get the camera in position here.…Now, I'm also going to take a look at my rotation of my camera.…
- Modeling to reference
- Setting up the Cycles renderer
- Projecting and unwrapping UVs
- Setting up the camera
- Adding lights
- Texturing product shots
Skill Level Intermediate
Rendering Using Cycles in Blenderwith George Maestri1h 28m Intermediate
Creating Rigid Body Simulations in Blenderwith Joel Bradley2h 39m Intermediate
1. Creating Packages
2. Rendering Packaging Shots
3. Creating a Sports Bottle
4. Creating Materials in Cycles
5. Rendering a Sports Drink Shot
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