Join George Maestri for an in-depth discussion in this video Setting up the camera, part of Creating Product Shots in Blender.
…With our objects in place we can now set up the camera.…Now, the camera itself in this scene is way over here, so…if we actually jump into it, you can see that well it's not at the angle we want.…So, the easiest way to get the camera positioned is to…just get your view port in roughly the position that he wants.…So something maybe like this, how do we want this centered?…And then just go View > Align View > Align Active Camera to View.…
And that brings the camera exactly where you want.…Now this camera is, by default, an HD camera.…If I go over to my render settings here, you'll see it's 1920 by 1080.…But for this shot I actually want it to be a square, or a 1 to 1 aspect ratio.…Now I don't have a preset for that so…I'm just going to have to type in some numbers.…So for this one, just to keep it light, I'm just going to make it 640x640, which…is a pretty small image, we can always increase the size of the image later.…
But that way I have at least the square aspect ratio,…and the smaller image will be good because then it will render faster and…
- Modeling to reference
- Setting up the Cycles renderer
- Projecting and unwrapping UVs
- Setting up the camera
- Adding lights
- Texturing product shots
Skill Level Intermediate
1. Creating Packages
2. Rendering Packaging Shots
3. Creating a Sports Bottle
4. Creating Materials in Cycles
5. Rendering a Sports Drink Shot
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