Join George Maestri for an in-depth discussion in this video Setting up Cycles's renderer, part of Creating Product Shots in Blender.
…Before we go too much further, we need to decide what renderer to use for…this project.…Now, this particular project is defaulting to the Blender renderer.…But we actually should be using Cycles, which is the more capable renderer.…So, we're going to change this over to Cycles render.…Now, notice how the view port changes and…that's because the view port is actually rendering in real time.…And we'll start to see this as we start adding lights.…Now one of the things we want to do for additional speed is to set up cycles, so…that it uses your graphics card in your machine.…
So let's go back into User Preferences here and go over to System.…Now, if you have an NVIDIA card in your system, we can change this compute device…to CUDA, which allows the graphics card to participate in rendering the scene.…Now this will speed up your rendering significantly, and…if you have a really good graphics card it will speed it up immensely.…I have a Quatro in my system, and so I'm going to go ahead and…leave it at that, but if you have multiple graphics card this pull down menu will…
- Modeling to reference
- Setting up the Cycles renderer
- Projecting and unwrapping UVs
- Setting up the camera
- Adding lights
- Texturing product shots
Skill Level Intermediate
1. Creating Packages
2. Rendering Packaging Shots
3. Creating a Sports Bottle
4. Creating Materials in Cycles
5. Rendering a Sports Drink Shot
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