Join Christian Bradley for an in-depth discussion in this video Set up lighting in 3DO, part of Creating PBR Materials with Blender & Quixel.
- [Voiceover] We've looked at the menus in 3DO,…but now is a good time to talk about lighting.…We've added some materials to our object at this point,…but we haven't really been able to see those materials…in different lighting environments or change…the lighting around to see see how they really look…from the front or the back, etc.…I'm going to go ahead and move my 3DO menu…out here to the center, so we can look at it.…And I'm going to center my cannon.…
Now we have some basic lights settings.…Light intensity, for instance.…We've got this headlight setting, which can be…very useful for seeing small details.…We've a got a light spin setting,…which will spin the light around.…I usually like to do that once or twice…as I apply materials, just to see how they…look like from different angles.…But we haven't really changed the lights with those.…Another useful setting is to hold down…the Shift key and hold down the right mouse button,…and we can interactively move the light around.…
And you'll start to see me do this…
By the end of the course, you should be excited about and more comfortable with the Quixel Suite and the Blender import and export system. This workflow is suitable for game assets, models destined for animation, visual effects, and more.
- What is PBR?
- Exporting a mesh from Blender
- Loading maps in Quixel DDO
- Making textures with DDO
- Setting up lighting in 3DO
- Flattening materials
- Using NDO
- Sculpting and painting normal maps
- Finishing materials with dust, dirt, and patina
- Rendering the project in 3DO