Join David Andrade for an in-depth discussion in this video Set up the Blender interface for character animation, part of Creating a Finished Character Animation in Blender.
- The next step in our Character Animation Workflow is setting up Blender and bringing our character, Arthur, into the scene. Now, the first thing we're going to want to do is to delete this cube. So hit x and just click Delete. Now, the next step is to click on File, go to User Preferences, and click on Input. Now, I like to select with the left mouse button, so I'm going to click on Left. Next, I'm going to click on Add-ons, and I'm going to go to Install from File. Look for the Exercise Files, and you're going to find BlenRig_scripts_216.
Click on it, and go to Install from File. Now, if this doesn't come up for any reason, up here in this little search bar, type in B-L-E-N-R and you'll see it pop right up. Just click this checkbox. Next, we're going to go to File and turn on Auto Run Python Scripts. And I like to have my saved versions up to at least five. That means every time I save a file, Blender will make an incremental save of it. Finally, go to System, scroll down a little bit, and make sure that you have any video card support turned on.
In this case, I have an OpenCL button, and here's my graphics card. If you don't have this, it's okay. You can use Blender just fine. Finally, go to Save User Settings. Okay, now let's bring in Arthur. Now, to bring Arthur into the scene, you'll need to click on File, Link, and look for Arthur.blend under your Exercise Files. Once you click on here, you'll see a new list of folders. You're going to want to click on Group and select both arthur_high and low by shift-clicking them.
Finally, click on Link from Library. Okay, to frame up Arthur, you're going to want to do one of two things: Either hit the period on your numpad or go to View, View Selected. Now, Arthur looks gray, but don't worry. All you have to do is click on Blender Render and go down to Cycles Render. And there you go. Now, admittedly, Blender comes with a lot out of the box. But a little customizing can go a long way for your character animation scene.
- Listening to the dialog clip
- Sketching out the animation framework
- Learning how character and facial rig works
- Blocking key character poses
- Getting feedback
- Adjusting appendages
- Matching dialog to the animation
- Cleaning up frames with the Graph Editor
- Lighting and rendering the animation