When you start modeling in Blender, probably the best way to do it is to just…start with a primitive and then reshape it, add detail and turn it into the…model that you want.…Now, you don't have to start with a primitive, but a lot of times it's the best way to start.…Now in order to edit any object, including primitives, we need to go into…Edit mode in Blender.…So, right now we're in what's called Object mode, where we can select the actual…objects in the scene.…So I'm going to right-click on the sphere and then I'm going to go into Edit mode.…
So we can get to it here, we have Object Mode, and then we have a number of…other modes, but the one we want to go to right now is called Edit Mode.…And notice, when I do this, the actual look of the object changes.…We get this wireframe on shaded look, and this exposes the underlying structure…of my object, and so now I can start reshaping it.…Now in order to do this, I need to select vertices, edges or faces.…
So let me show you the difference between each of these.…
- Navigating in 3D space
- Selecting, rotating, and scaling objects
- Using Snap to move objects precisely
- Creating mesh primitives and extrusions
- Subdividing meshes
- Creating a simple creature
- Joining mesh objects and stitching vertices
- Organizing a scene with layers, groups, and hierarchies
- Assigning glossy and reflective materials to objects
- Creating bump maps
- Creating sky and ambient light
- Understanding ambient occlusion
- Adding motion blur and depth of field
- Editing animation in the Graph Editor
- Building and animating a simple character
Skill Level Beginner
Q: This course was updated on 8/12/2014. What changed?
A: We added a single movie on unwrapping objects, a technique that works differently in Blender 2.7. The rest of the instructions in the course work equally well with Blender 2.6 and Blender 2.7.
Q: This course was updated on 06/20/2017. What changed?
A: The following topic was updated: using the Node Editor.
1. The Blender Interface
2. Selecting and Translating Objects
4. Advanced Modeling
5. Staying Organized
6. Applying Materials
7. Adding Textures
8. Working with Light
9. Cameras and Rendering
10. Basic Animation
11. Character Rigging
12. Rendering in Cycles
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