Join George Maestri for an in-depth discussion in this video Selecting pivot points, part of Blender Essential Training.
When you start manipulating, rotating, scaling multiple objects, you add some…additional variables to your equation.…In other words, do you want to rotate all of your objects as a group, do you…want to rotate them individually, and when you do rotate multiple objects,…around which axis do we rotate them?…Within individual objects, it just rotates around that centre origin point, but…in terms of multiple objects, we have multiple origins, so we need to determine…how do we manipulate all of these objects.…
So let's take a look at this a little living room scene here.…I'm going to right-click and Shift+Select everything in the scene.…If I select my Rotate Manipulator, you can see that at this point it's centered…on the couch, which was the last object that I have selected.…So when I rotate the scene, I'm rotating around the couch.…I'm going to go ahead and undo that by doing Ctrl+Z and let's go through and see…what the options we have for rotating all these objects.…We find the options here under this little icon and its labeled Pivot Point and…
- Navigating in 3D space
- Selecting, rotating, and scaling objects
- Using Snap to move objects precisely
- Creating mesh primitives and extrusions
- Subdividing meshes
- Creating a simple creature
- Joining mesh objects and stitching vertices
- Organizing a scene with layers, groups, and hierarchies
- Assigning glossy and reflective materials to objects
- Creating bump maps
- Creating sky and ambient light
- Understanding ambient occlusion
- Adding motion blur and depth of field
- Editing animation in the Graph Editor
- Building and animating a simple character
Skill Level Beginner
Q: This course was updated on 8/12/2014. What changed?
A: We added a single movie on unwrapping objects, a technique that works differently in Blender 2.7. The rest of the instructions in the course work equally well with Blender 2.6 and Blender 2.7.
1. The Blender Interface
2. Selecting and Translating Objects
4. Advanced Modeling
5. Staying Organized
6. Applying Materials
7. Adding Textures
8. Working with Light
9. Cameras and Rendering
10. Basic Animation
11. Character Rigging
12. Rendering in Cycles
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