From the course: Blender 2.8 UV Mapping
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Seams and applying scale
- Well, we don't have to go to far to see a visible seam here. If we tab back into object mode, you can see that right here, on this edge, we've got our texture up here with pretty much square black and white checkers, and then these here are squished, and right along this edge, you can see that visible seam. Whereas if you look here, these two faces right here, have a continuous part of the texture that doesn't break. It's all the same size. It flows over the edge seamlessly. Let's go back and take a look at our UV map real quick and see where that it is. So, if I hit the two key to go to edge mode and select this edge. Now, we can't see it currently, but if we come over here, right here to these two arrows, we can keep UV and edit mode in sync. So if I click this, now we can always see the UVs, even if things over here aren't selected. And we can see where that edge that we've selected here is, right there. So…
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Contents
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What is UV mapping?3m 19s
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Marking seams and unwrapping5m 46s
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Testing for stretching5m 41s
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Seams and applying scale6m 21s
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Arranging UV islands6m 17s
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Using the UV map for texturing8m 30s
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UV mapping a cylindrical object8m 16s
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Adding the soda can texture11m 2s
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Using smart UV project6m 59s
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Creating a wood texture in Krita7m 5s
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Creating and applying a normal map6m 9s
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