Sculpting a Game Asset in Blender
With Darrin Lile
Liked by 1,272 users
Duration: 1h 41m
Skill level: Intermediate
Released: 1/11/2016
Course details
Blender's sculpting tools are great for modeling, but they also can be used to create fine-detail textures for your 3D models, whether for animations or games. In this course, Darrin Lile demonstrates how to use Blender's Multiresolution modifier and sculpting tools to create texture maps that simulate high-poly sculpt information. He reviews the process of baking these textures out to normal and ambient occlusion texture maps, and then shows how to apply them to your 3D game assets in Unity.
Skills you’ll gain
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LinkedIn Learning
Certificate of Completion
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Showcase on your LinkedIn profile under “Licenses and Certificate” section
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Meet the instructor
Learner reviews
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Joe Smith
Joe Smith
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Juan Mendez
Juan Mendez
Skilled Videographer @ Chico State | Photography, Video Production
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Paloma Munoz
Paloma Munoz
Visual Artist, Owner at Martin & Munoz Studio, LLC
Contents
What’s included
- Practice while you learn 1 exercise file
- Learn on the go Access on tablet and phone