If you want to make objects bigger or smaller, you can do that using the Scale Tool.…This is very similar to translate and rotate.…We have a Scale button here in the Object Tools Panel and the shortcut for that…is S. So if I right-click on my chair, hit the letter S for Scale, I can scale…the chair up and down.…By default it scales uniformly, so it scales in all three axes evenly.…
If I hit the X key, I can scale in X, if I hit the Y key, I can scale in Y, and…if I hit Z I can scale up and down in the Z axis.…And again right-clicking cancels the scale operation.…If I have numeric values that I want to scale by, I can just type those in, in…the Properties Panel either here or if I expand that in the viewport I can type it here.…So for example, if I wanted the chair to be really deep, I can type 2 into Scale…and then it will double the depth of the chair, you want to make it wider, I can…make it wider in Y by typing 2 into that number as well.…
Or I can just spin these just like I can with all the other options to make…
- Navigating in 3D space
- Selecting, rotating, and scaling objects
- Using Snap to move objects precisely
- Creating mesh primitives and extrusions
- Subdividing meshes
- Creating a simple creature
- Joining mesh objects and stitching vertices
- Organizing a scene with layers, groups, and hierarchies
- Assigning glossy and reflective materials to objects
- Creating bump maps
- Creating sky and ambient light
- Understanding ambient occlusion
- Adding motion blur and depth of field
- Editing animation in the Graph Editor
- Building and animating a simple character
Skill Level Beginner
Q: This course was updated on 8/12/2014. What changed?
A: We added a single movie on unwrapping objects, a technique that works differently in Blender 2.7. The rest of the instructions in the course work equally well with Blender 2.6 and Blender 2.7.
Q: This course was updated on 06/20/2017. What changed?
A: The following topic was updated: using the Node Editor.
1. The Blender Interface
2. Selecting and Translating Objects
4. Advanced Modeling
5. Staying Organized
6. Applying Materials
7. Adding Textures
8. Working with Light
9. Cameras and Rendering
10. Basic Animation
11. Character Rigging
12. Rendering in Cycles
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