Join Darrin Lile for an in-depth discussion in this video Scale in Blender and Unity, part of Creating a Game Environment in Blender and Unity.
- When beginning a project like this it's always good…to think about where it's going to end up,…and what the final output is going to be.…Of course since this is a game environment…we need to think about what platform or device…people will be viewing this on.…I'm going to assume that we're going to be creating…this for a PC or a Mac.…That people will be interacting with this on…a personal computer.…But taking one step back before that,…what game engine will we be taking our models,…our environment into to publish the game?…And for this project we will be using Unity.…
Unity has really grown in popularity…over the past few years, and it really interacts well with…3D animation programs like Blender.…So ultimately we will be bringing our entire environment…from Blender into Unity.…So having made that decision,…we now need to think about, and test,…how these programs interact with each other,…and one of the most important things to consider…is their systems of scale.…So if we look at Blender here, we can see that it's got…
- Testing the scale
- Modeling buildings and pipes
- Creating walkways
- UV mapping
- Creating textures
- Importing the scene in Unity
Skill Level Intermediate
1. Working in Scale
2. Modeling the Buildings and Pipes
3. Modeling the Walkways
4. UV Mapping the Scene
5. Creating Materials and Textures
6. Importing the Scene into Unity
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