From the course: Blender: Vehicle Modeling

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Roughing out the hood and front end

Roughing out the hood and front end - Blender Tutorial

From the course: Blender: Vehicle Modeling

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Roughing out the hood and front end

- At this point we have the front fender built and I've kind of tweaked the curvature of this to be a little bit more smooth and one of the things I did was I made sure that the inside edge of this was fairly smooth. If I hit TAB here, you'll see that it goes from pretty flat towards the windshield to almost vertical towards the headlights. So we have a fairly steep change in curvature there and so I just wanted to make sure that this edge curves in very nicely and I also have a pretty good curve on the inside edge of this. Now we're gonna start working on the front end of the car. We're going to do, basically, the opening for the grille and the hood. Now the grille opening is pretty straightforward, it's just a shape that we need to model out but there's also this little notch that we have to make sure that we get and that's a very signature feature of Aston Martin's and we also have a hood that we need to make sure that we get as well. So let's go ahead and start off by doing some…

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