Join Darrin Lile for an in-depth discussion in this video Roughing in the floor, walls, and ceiling, part of Creating an Interior Scene with Blender.
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- Well now that we've imported our blueprints, and scaled them to the proper size, let's go ahead and begin blocking in the walls of the room. This particular cube was really only for reference, so I think I can just delete that. And let's begin from scratch, creating a new cube here, to begin the walls. So I'll come over here and create a cube, and I'm gonna scale it down a bit so it fits into one of these walls. I know I'm gonna need thickness in this wall to inset the window, so I'll begin over here.
And from the front view, I'll go ahead and drag the cube up so it sits on the ground plane. And I think at this point in time, I'll go to Vertex mode, and in wireframe, I'll box select these vertices and drag them up so it's the height of the room. And then when I come back to my top view, I can begin pulling these points out, pulling this face out, to drag up to create the wall here.
I'm gonna insert an edge loop here, so that I can have extra geometry, have this face here that I can extrude, and pull out to here. I'll also insert an edge loop here as well, so that I can extrude this down. I'll drag these points across to create the fireplace area, and we'll come back later and create an inset in there for the actual fireplace.
And I'll grab this face and extrude it to here, and insert an edge loop here, so that I have a face here that I can extrude out as well. So I'm just using box select in wireframe mode, so I can be sure to select both the vertices on top and the vertices on the bottom here, so I get a face that I can extrude.
So I'll hit extrude again to pull this out right down here to make that wall. Now we had said that we weren't gonna create the whole kitchen here, we're just gonna use this opening as kind of a hallway to imply that there's extra space beyond this room. So I will insert an edge loop here, and use that face here to extrude back. There we go, so now we've got that back wall.
Let's come back over here to the window wall and begin pulling these down as well. I'll extrude this, so I have an edge to mark where the window is going to be, and then extrude this again down to here. Now I'm not gonna create this wall here. I think the camera is only going to be looking at the room from this side, so I don't believe we're ever gonna see that wall, so I'm not even gonna bother creating it at this point in time.
Now we should probably create a wall here to fill out the hallway. So let's go ahead and create another cube here and bring it over to this area, and I'll scale it down to size. And I'm gonna bring it up here, just to get it lined up with that wall, just approximately for now. And we'll say the hallway's about that width. And I'll select this face and drag it down.
Now we should look at this from the front view, because, yep, we need to bring it up to sit on the ground plane here. And also, drag these up so it's the height of the room. I'll insert an edge loop here, and extrude this face back to complete the hallway. Now just in case we might happen to see down this hallway, I don't think we will, but just in case, I'm gonna go ahead and put a wall over here, so we don't see empty space.
So I'll bring this cube over here, and maybe scale it this way, so it's a little bit wider. And let's bring this up, so it sits on the ground plane, and drag these points up so it's about the same height as the rest of the walls. All right, so I think what we need now is a floor.
Let's go ahead and create a polygon plane, and in the top view here, I'll just go ahead and scale this up a bit, so it encompasses the room, and move these vertices out, so it fills up the hallway here. And lastly, let's just duplicate the floor and use that as the roof.
There we go, so now we have our room. We should probably go ahead and clean up our Outliner here and get things labeled, so we know what they are. This here is the ceiling, and the floor. This would be the wall main. This we'll call, maybe, wall corner. And this, we'll call wall hallway.
And there we go; there we have the beginnings of our room. In the next video, what we'll do is work on creating the window here in this wall.
- Reviewing reference images
- Roughing in the floor, walls, and ceiling
- Creating walls and windows
- Modeling furniture
- UV mapping furniture
- Setting up material in the Node Editor
- Adding lights
- Rendering the image