From the course: Blender: Tips, Tricks and Techniques

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Rigging: Molding and fixing your rigged character

Rigging: Molding and fixing your rigged character - Blender Tutorial

From the course: Blender: Tips, Tricks and Techniques

Rigging: Molding and fixing your rigged character

to a client of mine recently. We had a character that was all approved and we thought everything was ready to finally render it until they requested a change for the three characters' head. It wasn't a big change, but it was just enough that it made us go now what do we do? mold a character after you've rigged it and still maintain all of your animation in its shape. And in this week's Blender's Tips, Tricks, and Techniques, I'm going to show you how to do just that. Now we need a character, of course, so let's just go ahead and hit a twice, x delete, and let's switch to Cycles. Let's go ahead and add a really complex rig. Let's just go crazy, so File, User Preferences, Add-Ons, come up here, and let's just type in rigify. There we go, turn that on. Exit out, shift a, and we're going to go to Armature, we'll just add a Human Meta-Rig, and one more time shift a, Mesh Monkey. Going to zoom in here. G, z, scale in this monkey. And we just want to have basically the monkey right on the…

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