Join George Maestri for an in-depth discussion in this video Rendering, part of Creating Product Shots in Blender.
…I've gone ahead and done just a few more tweaks to the lighting, and…now it's to a point where I kind of like it.…So, I'm going to do a final render.…So, let's go into the render tab and let's make sure everything is set up properly.…So, we've got our dimensions, I'm just going to render this small.…We're not going to render animation.…Now let's go down into sampling.…Typically, I set this on final.…Which is a pretty good start.…And then in terms of tracing, we can just use path tracing.…For volume sampling, distance should be fine.…Now this is going to affect the way the fluid looks.…
And then for light paths, we can either do direct light, full or…limited global illumination.…I'm going to turn on full global illumination just to…get the most amount of paths.…And basically, all these presets do is change the number of bounces, the diffuse,…and glossy, and that sort of thing.…And then in performance, let's refresh.…The number of threads depends on whether you're going to be…using the graphics card or the CPU.…
- Modeling to reference
- Setting up the Cycles renderer
- Projecting and unwrapping UVs
- Setting up the camera
- Adding lights
- Texturing product shots
Skill Level Intermediate
1. Creating Packages
2. Rendering Packaging Shots
3. Creating a Sports Bottle
4. Creating Materials in Cycles
5. Rendering a Sports Drink Shot
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