- Now let's take a look at the render settings for cycles.…Now these are somewhat similar to Blender's render settings…but they are different so let's just go over them…so that we understand them.…Now the first one is: where will the render display?…Will it display in a new window,…full-screen in the image editor,…or do you want to just keep it in the existing UI?…Now the feature set by default is set to supported.…Now we can set it to experimental,…what this does is it opens up additional features…that are in beta and some of these may or may not work…so if you want a completely solid experience here,…go ahead and click on supported.…
And then as we've seen before, we can change the device…from CPU to GPU.…Now below here we have dimensions,…and this is really the size of your rendered frame…so we can add in whatever size frame we want…and we have a number of different presets.…So if you wanted say, 720p we could do that…or we could go to 1080p.…This is also where we set our frame rate…and our aspect ratio.…Now under this we have metadata.…
- Navigating in 3D space
- Selecting, rotating, and scaling objects
- Using Snap to move objects precisely
- Creating mesh primitives and extrusions
- Subdividing meshes
- Creating a simple creature
- Joining mesh objects and stitching vertices
- Organizing a scene with layers, groups, and hierarchies
- Assigning glossy and reflective materials to objects
- Creating bump maps
- Creating sky and ambient light
- Understanding ambient occlusion
- Adding motion blur and depth of field
- Editing animation in the Graph Editor
- Building and animating a simple character
Skill Level Beginner
Q: This course was updated on 8/12/2014. What changed?
A: We added a single movie on unwrapping objects, a technique that works differently in Blender 2.7. The rest of the instructions in the course work equally well with Blender 2.6 and Blender 2.7.
Q: This course was updated on 06/20/2017. What changed?
A: The following topic was updated: using the Node Editor.
1. The Blender Interface
2. Selecting and Translating Objects
4. Advanced Modeling
5. Staying Organized
6. Applying Materials
7. Adding Textures
8. Working with Light
9. Cameras and Rendering
10. Basic Animation
11. Character Rigging
12. Rendering in Cycles
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