Join George Maestri for an in-depth discussion in this video Render properties, part of Blender Essential Training.
Now let's take a look at some of the properties we have with rendering.…We have been playing a little bit with the Render menu as we've been working…through the course, but let's go through it now in detail to understand all of…our render options and properties.…Now, in any scene you have, in your Properties panel, you'll have a little…camera option here, and this is the same for any object that you have selected,…so this is actually kind of a common property to anything in the scene. And…under this, we can control everything that we need to control about rendering.…
So, our first rollout here is what are we rendering, an image or an animation?…Now, these two actually are duplicated here under the Render menu, and we can…hit F12 or Ctrl+F12 to render, and that's the exact same thing as hitting this button.…Now, when we render, how do we want to display?…Do we want to display in the Image Editor? Do we want to display Full Screen, in…a new window, or do we want to keep the existing UI.…Well, I'm going to go ahead and render this in a new window and you can see how…
- Navigating in 3D space
- Selecting, rotating, and scaling objects
- Using Snap to move objects precisely
- Creating mesh primitives and extrusions
- Subdividing meshes
- Creating a simple creature
- Joining mesh objects and stitching vertices
- Organizing a scene with layers, groups, and hierarchies
- Assigning glossy and reflective materials to objects
- Creating bump maps
- Creating sky and ambient light
- Understanding ambient occlusion
- Adding motion blur and depth of field
- Editing animation in the Graph Editor
- Building and animating a simple character
Skill Level Beginner
Q: This course was updated on 8/12/2014. What changed?
A: We added a single movie on unwrapping objects, a technique that works differently in Blender 2.7. The rest of the instructions in the course work equally well with Blender 2.6 and Blender 2.7.
1. The Blender Interface
2. Selecting and Translating Objects
4. Advanced Modeling
5. Staying Organized
6. Applying Materials
7. Adding Textures
8. Working with Light
9. Cameras and Rendering
10. Basic Animation
11. Character Rigging
12. Rendering in Cycles
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