Join Christian Bradley for an in-depth discussion in this video Render the final project in 3DO, part of Creating PBR Materials with Blender & Quixel.
- [Voiceover] Now that we have all the surfaces…on our cannon we're ready to render it…so that we can put it in our portfolio…and show other people what we made.…I'm going to be in 3DO for this,…so I'm going to make this full screen.…And you can just make 3DO full screen…by hitting this button up here in the top corner.…The first thing that we're going to want to do…is position our cannon how we want it to render.…It's going to render what we see here on the screen.…We can also change the light, remember that's…shift and our right mouse click.…I think that looks pretty good right there.…
Next we'll change the light intensity…to get something that we like.…I'm gonna move the light intensity up to about 1.3.…Remember, you can turn on the headlight if you want.…I'm going to turn the headlight off for this…as I like the shadows on my cannon at this point.…We can turn off the solid backdrop if we like.…Or we can drop this down and…change it to a different gray.…I'm going to make my backdrop a little bit lighter.…
Remember at this point you can change…
By the end of the course, you should be excited about and more comfortable with the Quixel Suite and the Blender import and export system. This workflow is suitable for game assets, models destined for animation, visual effects, and more.
- What is PBR?
- Exporting a mesh from Blender
- Loading maps in Quixel DDO
- Making textures with DDO
- Setting up lighting in 3DO
- Flattening materials
- Using NDO
- Sculpting and painting normal maps
- Finishing materials with dust, dirt, and patina
- Rendering the project in 3DO