Join George Maestri for an in-depth discussion in this video Projecting UVs on the packets, part of Creating Product Shots in Blender.
…Now let's start applying textures to these simple objects.…We're going to start with the packet and…we're going to project an image onto the packet.…Now before we do that, let's go ahead and actually open up another view point.…I'm going to left click up here in the corner.…And slide, and we want to have this one as a UV image editor.…So that way, we can see the image that we're projecting.…So we're going to go into image, open image, and then in our chapter one folder.…We should have one called water flavor packet, and we're going to go ahead and…open that.…
And you can see we've got basically the label for that packet.…Now in order for this image to go onto the packet, we need 2 things to happen.…First we need to apply material that has the same image.…And then we need to UV map that back to the original image.…So first thing I'm going to do is go into.…My materials editor.…And i'm going to delete the default material.…I'm going to create a new one here.…And in the color channel for this, i'm going to put an Image Texture.…
- Modeling to reference
- Setting up the Cycles renderer
- Projecting and unwrapping UVs
- Setting up the camera
- Adding lights
- Texturing product shots
Skill Level Intermediate
1. Creating Packages
2. Rendering Packaging Shots
3. Creating a Sports Bottle
4. Creating Materials in Cycles
5. Rendering a Sports Drink Shot
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