The quality of our rendered images is a key part of our ability to keep clients, customers and/or supervisors happy, and as such the sampling method we choose in V-Ray will play a big part. In this instance, we will take a look at using the Progressive en
- [Instructor] Given that V-Ray is a retrace…render engine, and given that image sampling lives…at the heart of retrace render process,…we can perhaps see why our choice of sampling…engine on a project becomes a fairly critical…production decision.…For this reason, we are over the next few videos…going to walk ourselves through a quick overview…of the workings and controls available…for each of the sampling engines in V-Ray.…Now if you are unfamiliar with just what…image sampling is, and what the process…is all about, you may want to check out…the Image Sampling Explained video…in chapter one of my V-Ray 3 for 3ds Max…Essential Training course, also found here on lynda.com.…
To get started then, let's jump into the DMC controls…found in the Render section of the Properties panel…where we see in the Sampler type options…that we essentially have four engine types…from which to choose.…Progressive, which is the default.…Adaptive Subdivision, Adaptive DMC, and Fixed.…As Progressive is top of the list,…this is the one that we will be looking at…
Author
Released
10/7/2016- Getting comfortable with the V-Ray interface
- Exploring V-Ray light types: Sun, Sky, Spot, and more
- Using irradiance mapping and global illumination
- Working with the Physical Camera
- Using V-Ray materials
- Controlling quality with image sampling and the different engines
Skill Level Intermediate
Duration
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Introduction and Important Information
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Welcome1m 48s
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Software versions used1m 38s
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Using the exercise files1m 3s
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Using Intel Embree1m 50s
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1. Introduction to V-Ray in Blender
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Getting V-Ray up and running1m 25s
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Understanding subdivs2m 39s
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Overview of color mapping5m 31s
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2. Key Lighting Tools
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3. Global Illumination: Bouncing Our Light Around
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Working with the light cache3m 34s
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Applying brute force GI4m 24s
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4. Working with the V-Ray Physical Camera
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Working with motion blur2m 48s
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5. V-Ray Materials and Maps
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Creating diffuse color4m 56s
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Using the VRmat format2m 34s
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6. Quality Control Using Image Sampling
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The Progressive sampler4m 4s
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Using the Fixed Rate engine3m 34s
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Conclusion
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What next?1m 9s
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Video: The Progressive sampler