Join Darrin Lile for an in-depth discussion in this video Preparing to bake the texture maps, part of Sculpting a Game Asset in Blender.
- With our sculpting complete,…we now need to bake out this sculpt information…into a two-dimensional texture map…that we can then take into a game engine.…Looking at the poly count for this particular object,…right now we're up to 1.6 million triangles…and that's just way too much to bring into a game engine.…Let's first work on baking out a normal map.…I like to begin with the UV Editing screen layout here.…
And I don't need my texture pattern on this,…so I'm going to go ahead and turn this off.…I'll just go to Viewport Shading and Solid.…I need to modify this screen layout a bit…so I have access to all the panels I need…while I'm texture baking.…So in this viewport here I'm just going to press the T key…to get rid of that Tools panel.…And I'm going to create a new window…by coming up here to this triangular tab…and just clicking and dragging over…to create a new window here.…
And instead of a 3-D view…I think I'll change it to a Properties panel.…Here we go.…In addition, I'm going to need the Outliner.…So I'm just going to take this same triangle tab,…
- Modeling a symmetrical object in Blender
- UV mapping objects in Blender
- Creating high-poly sculpt details
- Using the sculpt and mask brushes
- Creating fine details
- Baking and applying texture maps
- Importing and testing texture maps in Unity
Skill Level Intermediate
Creating an Interior Scene with Blenderwith Darrin Lile2h 27m Intermediate
Creating a Game Environment in Blender and Unitywith Darrin Lile3h 13m Intermediate
1. Modeling the Hammer
2. UV Mapping the Hammer
3. Sculpting the Details
4. Baking and Applying the Textures
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