Join David Andrade for an in-depth discussion in this video Prepare the animation for viewing and sharing, part of Blender: Creating a Finished Character Animation.
- Now we need to take a step back and watch our animation. In this movie, we'll explore how to prepare your animation for viewing and sharing. Now what we're going to do is create a preview movie. In the industry, we refer to his as a playblast. In Blender, it's called OpenGL Render Animation. There's a couple of settings that we need to do before we click that button, though. The first is Display, Only Render. Make sure that's checked on. What that does is it turns off all of our controls.
If you zoom out a little bit, you can see that no controls are visible. Don't worry about these little hash lines, though. They won't show up for the final render. The next thing you need to do is make sure your metadata is set up. To access it, make sure that you're in the Properties tab, and make sure that you're under render settings. Scroll down a little bit, and you'll see the word Metadata. Make sure Stamp Output is on, and we only really need the frame number, so check that on.
The next thing is to make sure our resolution is set correctly. Since we're going to be rendering at full HD resolution, the preview movie only needs to be set to 50%, so I'll set it to 50. And, of course, 24 frames per second, which is standard film animation. The next bit is your output. With these two slash marks, you're telling Blender to write this movie file into the same folder that this Blender file is already in. That's okay for us. The next bit, make sure that File Extensions is on, RGB, and that you're in H264.
Now, under Encoding, things can get kind of funny. It's really not that hard, though. Make sure your format is actually MPEG-4 and that your codec is H264. This will write out a standard .mp4 file that's playable on most mobile devices and across all desktops. Finally, AAC for audio. None of these bitrate, lossless, or other options are needed. Just leave them as default. It'll work just fine.
Now, with all of your encoding options set up, all you need to do is go to Render, OpenGL Render Animation, which I'll refer to as playblast from now on, or click this little button right here. Now this playblast will take some time to do, but don't worry. It'll be saved in the exact same folder that this Blender file is in or wherever you specified it under your Output. Okay, now that our animation has been playblasted, we can load it up in Finder or Windows Explorer and see it.
All right, now let's watch our playblast. - I'd like to see you try. You wouldn't last one day. - Dude, I service society by rocking, okay. I'm out there on the front lines liberating people with my music. Rocking ain't no walk in the park, lady. - Making sure everyone can see your great animation takes just a couple of clicks. Plus, we can include some metadata so when you're showing people your animation they can give you very specific feedback.
- Listening to the dialog clip
- Sketching out the animation framework
- Learning how character and facial rig works
- Blocking key character poses
- Getting feedback
- Adjusting appendages
- Matching dialog to the animation
- Cleaning up frames with the Graph Editor
- Lighting and rendering the animation