Join David Andrade for an in-depth discussion in this video Polish off the end result, part of Creating a Finished Character Animation in Blender.
- Polishing is the magic last 10%…that really makes your animation shine.…By focusing on a few key controls,…we can really push our character animation skills.…Now one of the first things you can work on is Arcs.…Arcs are how your character moves over time.…They're really handy and will tell you…where your animation isn't fluid.…To draw an Arc in Blender, you want to hit T,…go to Tools, and calculate a Motion Path.…
Now I'm going to focus on Arthur when he's moving…during his big push back.…I'm going to mute my scrubbing,…and I'm just going to go right here.…And you know what, I want to track his nose,…so let me go to Layer Two.…There's a little nose control right here…and I'm going to go to Tools,…Calculate Motion Path.…I'm going to calculate between 80 to about 110.…Now, Tails and Heads, that's how the control is built,…do you want to track the bottom or the top of the control.…
Typically, I like to track the head.…Now I'm going to turn on my Body Layer…so I can access the head.…And I'm going to watch how my head moves…
- Listening to the dialog clip
- Sketching out the animation framework
- Learning how character and facial rig works
- Blocking key character poses
- Getting feedback
- Adjusting appendages
- Matching dialog to the animation
- Cleaning up frames with the Graph Editor
- Lighting and rendering the animation
Skill Level Intermediate
Creating an Interior Scene with Blenderwith Darrin Lile2h 27m Intermediate
1. Where it All Begins, Storytelling, and Planning
2. Meet Arthur
3. Character Animation
4. Refine the Details
5. A Brief Overview of Render Settings in Blender
6. And It Never Ends
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