Rendering Using Cycles in Blender

with George Maestri
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Rendering Using Cycles in Blender
Video duration: 0s 1h 28m Intermediate


The open-source 3D graphics suite Blender now offers Cycles, a rendering engine that adds a new degree of realism and professionalism to your projects. In this course, George Maestri introduces Cycles, and reviews its lighting types, materials, and render settings. Learn how to layer shaders, enhance surfaces with texture and gloss, and add lifelike lighting and shadows to your scenes. In the final chapter, follow along with a small, self-contained project, where a simple architectural interior will be rendered.

Topics include:
  • Controlling interactive rendering
  • Using the shader node system
  • Adding textures to materials
  • Adding bumps and displacements
  • Adding primary and secondary lights
  • Using ambient occlusion
  • Using objects as light sources
  • Creating cameras
3D + Animation


Hi, I'm George Maestri, and welcome to Rendering Using Cycles in Blender. We are going to start off by showing you how to enable the Cycles Renderer and some of the basic Render Settings and then we're going to create some Materials. We're going to learn how to use a Shader Node system to create Layered Shaders as well as create realistic Class and Displacements. Then we're going to do lighting in Cycles. We're going to start with basic lights.

Then we're going to discuss Ambient Occlusion, environmental lights, and how to use an object as a light source. And finally, we're going to show you how to render a scene from start to finish using Cycles in Blender. Let's go ahead and get started with Rendering Using Cycles in Blender.

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