There are many times when you'll need to animate objects in very specific paths,…and you can use animation paths to do that.…So let's take a look at how to attach an object to a path for animation.…Now in order to do this, we need to first create an animation path.…Now this is called a curve. And we really haven't dealt too much with curves,…but we can find them under Curve > Path. And once we have that, we can zoom in…on it, and you'll see it's basically a Nurbs type of curve.…
Now we can edit this curve by going into Edit mode. You'll notice we have…a lot of little chunks there, but you'll see that we have individual vertices here.…And just by pushing and pulling those vertices, we can reshape that curve.…So if wanted to, I can move this really wherever I want.…In fact, if I wanted to, I can go into my Quad view and that might make it a…little bit easier to edit.…So as you can see here in my top ortho view, we can go ahead and create a nice…curve for this object to move around.…
So I'm just going to go ahead and right-click on each of these and move them…
- Navigating in 3D space
- Selecting, rotating, and scaling objects
- Using Snap to move objects precisely
- Creating mesh primitives and extrusions
- Subdividing meshes
- Creating a simple creature
- Joining mesh objects and stitching vertices
- Organizing a scene with layers, groups, and hierarchies
- Assigning glossy and reflective materials to objects
- Creating bump maps
- Creating sky and ambient light
- Understanding ambient occlusion
- Adding motion blur and depth of field
- Editing animation in the Graph Editor
- Building and animating a simple character
Skill Level Beginner
Q: This course was updated on 8/12/2014. What changed?
A: We added a single movie on unwrapping objects, a technique that works differently in Blender 2.7. The rest of the instructions in the course work equally well with Blender 2.6 and Blender 2.7.
Q: This course was updated on 06/20/2017. What changed?
A: The following topic was updated: using the Node Editor.
1. The Blender Interface
2. Selecting and Translating Objects
4. Advanced Modeling
5. Staying Organized
6. Applying Materials
7. Adding Textures
8. Working with Light
9. Cameras and Rendering
10. Basic Animation
11. Character Rigging
12. Rendering in Cycles
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