From the course: Create an Animated Character in Blender 2.9
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Parenting the eyes, hair, and teeth
From the course: Create an Animated Character in Blender 2.9
Parenting the eyes, hair, and teeth
- [Instructor] Well before we fix the problem with the weights, let's now work on the hair, the eyebrows, the eyes, and the teeth. First of all, let's take a look at the eyebrows. I'm going to go back to object mode here, and I'll go ahead and turn on the material preview just so we can see it a little bit better. And I'll select an eyebrow here. And what we need to do is bind this in the same way that we did the body. We could parent these, but the problem is is if we parent something like the hair, we wouldn't be able to to deform it as we move around these face controls. So, to bind this, we need to go through the exact same process. We can select the eyebrow, shift and click the rig, and then once again control p and parent to the armature with automatic weights. There's one. All right, let's do the same thing over here. Let's take that eyebrow, shift, click, and press control p, automatic weight. And there we…
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Contents
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Placing the joints of the rig12m 24s
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(Locked)
Adjusting the finger joints8m 46s
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(Locked)
Placing the joints of the face10m 7s
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(Locked)
Continuing the face joints8m 17s
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(Locked)
Modeling the eyelids9m 46s
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(Locked)
Arranging the joints of the eyelids6m 23s
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(Locked)
Completing the MetaRig3m 45s
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(Locked)
Adjusting alignment of the rig8m 48s
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(Locked)
Rig layers and control objects7m 49s
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(Locked)
Modifying the control objects5m
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Binding the rig10m 41s
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(Locked)
Parenting the eyes, hair, and teeth8m 15s
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(Locked)
Adjusting the character weights10m 16s
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(Locked)
Assigning weights to the leg13m 3s
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(Locked)
Finishing the leg weights13m 32s
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(Locked)
Adjusting the torso weights8m 31s
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(Locked)
Assigning weights for the fingers14m 49s
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(Locked)
Assigning weights for the arm13m 34s
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(Locked)
Adjusting the weights of the face11m 11s
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(Locked)
Creating a shape key for eye blinks7m 46s
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(Locked)
Testing the rig13m 9s
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