Join Christian Bradley for an in-depth discussion in this video Paint a patina on the final materials, part of Creating PBR Materials with Blender & Quixel.
- [Voiceover] The last step in texturing our cannon model…is going to be adding a patina finish…to the top of the model.…Patina's going to be a greenish finish,…and it should make the metal stand out…a little bit more from the wood.…To do this, we're going to be painting in the masks…instead of applying them automatically…like we've been doing all along.…We're also going to use a Wacom tablet…and so we'll look at the settings to get the…Wacom tablet working correctly.…We'll start by adding a smart material…that is a patina like material,…and we'll go under Metal, Oxidized,…and we're going to use this Aged Bronze Sculpture.…
Even though our cannon isn't really a sculpture,…it'll work fine.…That's going to apply it to the whole model again.…Now at this point, it looks pretty good,…but that aged patina is on all the surfaces.…I really just want it on the top of the surface,…and so I'm going to paint that in.…Also, don't worry if your normal masks…disappear at this process.…Quixel's saving some resources,…they'll pop back on when we're done.…
By the end of the course, you should be excited about and more comfortable with the Quixel Suite and the Blender import and export system. This workflow is suitable for game assets, models destined for animation, visual effects, and more.
- What is PBR?
- Exporting a mesh from Blender
- Loading maps in Quixel DDO
- Making textures with DDO
- Setting up lighting in 3DO
- Flattening materials
- Using NDO
- Sculpting and painting normal maps
- Finishing materials with dust, dirt, and patina
- Rendering the project in 3DO