Join Christian Bradley for an in-depth discussion in this video Paint normal maps, part of Creating PBR Materials with Blender & Quixel.
- [Voiceover] At this point, all we need to do…is add some weathering to our cannon,…put the textures on the tools,…and add some small details, like dents and cracks.…And that's what we're going to do here.…But we're going to paint directly on the model this time…affecting the normal maps,…instead of painting directly on the normal maps.…So to do that, close everything down, including DDO and 3DO.…You might want to restart Photoshop at this point,…so that we don't confuse Quixel.…And, we'll go to NDO,…we'll launch the NDO project creator,…and we're going to load in our mesh and our normal map…just like we did before.…
Remember, your normal map is that normal map…that it has been saving all along.…We'll hit Create new project,…and you'll see that it made a normal map for the tools.…We don't really need that one, so we'll just leave it.…And we'll click over here…to the normal map that's on the cannon.…Next, we'll create a new, multi-normal layer…so that we can paint on it.…And I can scoot this interface over here…
By the end of the course, you should be excited about and more comfortable with the Quixel Suite and the Blender import and export system. This workflow is suitable for game assets, models destined for animation, visual effects, and more.
- What is PBR?
- Exporting a mesh from Blender
- Loading maps in Quixel DDO
- Making textures with DDO
- Setting up lighting in 3DO
- Flattening materials
- Using NDO
- Sculpting and painting normal maps
- Finishing materials with dust, dirt, and patina
- Rendering the project in 3DO