From the course: Blender: Tips, Tricks and Techniques

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PBR workflow for Blender

PBR workflow for Blender

- [Instructor] Physically based rendering or PVR has taken the CGI world by storm. Used by games, animation and movies, PVR materials are an easy way to create high quality rendered objects. With Blender's new principled shader, we can take full advantage of this workflow. In this week's Blender tips, tricks and techniques, we're going to figure out how to use it. Okay, now I've gone ahead and made a monkey. I've done some very simple unwraps by selecting everything and doing a quick smart unwrap. I've gone ahead and added a new principled BSDF material. By they way, you have to be in cycles, render. And if we open up this little window go to node editor, you can see that I've also added a few texture maps to my material. Okay, let's get a little bit more real estate and open this up. Let's explore. Now the first thing you need to do is add all of your texture maps. Everything that is not base color like metallic or roughness et cetera, should be treated as non-color data. If you end…

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