Join Joel Bradley for an in-depth discussion in this video Outputting a render, part of Blender: Creating Rigid Body Simulations (2013).
With everything working pretty much as expected then, we are ready…to enter the final phases of our simple rigid body scenario creation.…Now, just what that final phase is will depend entirely on what it…is that we want to do with the motion that we have created.…For instance, if we want to continue…at directing and fine tuning our object motion.…Then we will most certainly want to bake our…simulation out to regular animation key frame data, and then…work with blender's pretty extensive animation toolset in order to do that.…
To help with that work flow, we will look at how…we bet key frames in our final video of the chapter.…But, if it is that we are ready…after having set up the relevant camera views, to…render our motion out to disc, then at this…point, we really are pretty much ready to go.…You see, due to the automatic caching of a simulation in…blender that occurs when we press the play button to view…a simulation.…It, unlike the dynamic systems in 3DS max and MYA, it doesn't have to…break the simulation down to key frames before it is able to be rendered.…
- Setting up objects for simulation
- Setting up the physics world
- Choosing a collision type
- Applying a collision shape
- Creating an animated rigid body
- Baking to keyframes
- Working with the mesh collision shape
- Adding a force field to the mix
- Understanding constraints
- Creating fracture patterns
Skill Level Intermediate
Blender: Rendering with Cycleswith George Maestri1h 28m Intermediate
Maya Dynamics: Creating Simulations (2012)with Aaron F. Ross2h 11m Intermediate
1. Creating a Basic Rigid Body Simulation
2. Taking Rigid Bodies a Step Further
3. Rigid Body Constraints
4. Fracture Effects in Blender
What's next?1m 21s
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