Join Darrin Lile for an in-depth discussion in this video Organizing and testing the UV map, part of Sculpting a Game Asset in Blender.
- Up to this point we've been working on…the model as individual separate pieces…and I've done this simply because I think it's…easier to work with as I create the UV maps.…However, we're going to need all of…these UVs on one UV map.…So I think the easiest way to do that…is just to combine all of the objects…into one object, to join them.…And to do that we'll use the Join tool.…So I'll select everything here with…the A key, and then I'll just press control J,…and that will now make this all one object.…
So it has multiple pieces but it's all one object.…I'll now hit the tab button…and if we select everything we can…see all of the UVs and it's a mess.…I'm going to press the A key over here…in the UV editor to select all the UV islands…and let's take a look at this.…I'm going to press control, up arrow,…and we can see that all of these pieces are overlapping…and we can't have that.…We need all of this to be laid out…in an organized non-overlapping way…here within the UV editor.…
Well Blender has a couple of tools to help us do that.…
- Modeling a symmetrical object in Blender
- UV mapping objects in Blender
- Creating high-poly sculpt details
- Using the sculpt and mask brushes
- Creating fine details
- Baking and applying texture maps
- Importing and testing texture maps in Unity
Skill Level Intermediate
Creating an Interior Scene with Blenderwith Darrin Lile2h 27m Intermediate
Creating a Game Environment in Blender and Unitywith Darrin Lile3h 13m Intermediate
1. Modeling the Hammer
2. UV Mapping the Hammer
3. Sculpting the Details
4. Baking and Applying the Textures
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