From the course: Blender: Tips, Tricks and Techniques
New add-ons for Dynamic Sky - Blender Tutorial
From the course: Blender: Tips, Tricks and Techniques
New add-ons for Dynamic Sky
- [Instructor] Let's say you wanted a sky, but you didn't have enough time to make a good HGRI. Or maybe you didn't have one at all. What would you do? Well, in Blender you have two options to light your scene with a world. And the first is sky texture and the second is dynamic sky. And in today's Blender Tips, Tricks and Techniques, we're going to go over both. First, let's make a really interesting scene. So, let's switch to cycles. Get rid of this cube. Let's add a plane. And let's see here. Let's open this up, we're going to make it pretty big. Tab and Edit mode W, subdivide. And let's subdivide this a few times. Maybe one more time. Let's pick a few of these. Turn on proportional editing. Hit G, and use your page up and down keys. You can kind of construct a nice little hill here. Here we go. Hit Enter. Tab, go to Shading, Smooth. Finally, Modifier, Subdivision, Surface. There we go, and you get a nice little hill looking thing here, and you can, of course, play with it a little bit more, if you want to. Now let's add a monkey, Shift + A, add a monkey. And move the monkey into position, G, R and S. Any one of those can help you place the monkey correctly. That way she looks nice and happy. And same thing, Subdivision, Modifier and Shading, Smooth. Now if you look through camera view, oops, it seems our monkey's a little out of the way, so let's make sure she's right there. There we go. Now if you look through camera view, or you can go to View, Camera. You can get a sense of what the scene looks like. We need two materials. The first I'll make is a pinkish monkey. If you want you can click left drag the viewport color over here. And let's make a new material, let's make this one kind of grassy greenish. That looks pretty good. Click and drag to viewport color. Now, if you go to Rendered mode, you can see what you get. And hey, this looks pretty decent. There's a light back there, there's pink monkey, and this grassy looking hill. Okay, now what if you wanted to really punch this scene up? So let's add a World. Click on World, click on Use Nodes, click on Color and go to Sky Texture. And this is going to make a simple little sky for us to play with. Now it's really basic. You have this top-down view of the entire world. So right now the whiteness in the middle implies that the sun is at high noon. If I were to drag it to the edge, it would imply that the sun is starting to set, and you can kind of see what's happening, things get a little orangey. You can play a little bit with the Turbidity. The Albeda level on the ground, which is basically the color of the ground, and the strength. So now you have a really strong sun off into the distance. That looks pretty good. Okay, so now let's go back to camera view. And let's try Dynamic Sky. First I'm going to get out of Rendered mode, File, User Preferences, Add-ons, type in D-Y-N, dynamic. You'll see it's the second option. Turn it on, Save. Close this out. And under your T, for Tools, click on Create. Now come back to the World, and you'll see a new Dynamic one. Now at first, when you set this up, you're probably wondering, hey, what's going on. Where's your sky. You don't really see anything. Well, if you hit N, you scroll down, you can go to Display, World Background, and look up and you can see you have a new sky generated for you. You can go back to the old world, and you don't really see it, but in this new dynamic sky you will see the sky. And in fact if we just go to camera view and do nothing else, and go to Rendered mode, it'll look pretty cool. Now look at that. You have this really vibrant, rich image. You have the light coming right from above, and things feel pretty good. And just like in the sky texture, you can drag this and kind of imply a sunset kind of look. However, because this is a little different, you're going to have to tell the sun what color you want it to be. So let's make things a little bit more sunsetty, shall we? So first, we have to set our sun control. So let's set this color to something a bit more orangey. And then let's go to our sky color. Let's play with this a little bit. And next, horizon color. I want this to feel kind of nice and cool. And finally, cloud color. I love how sunsets have some super rich reds, so I'm going to go something red. And now if you look at our scene, it looks like our monkey is out at sunset. And it looks awesome. And in fact, I can rotate the camera and get a really good view of everything. And just like everything in Blender, there's a million options to manipulate, like Soft hard, which will let you control the shadows on the ground and make them feel a little softer. I highly recommend you play with dynamic sky and the sky texture and see what amazing skies you can come up with. And using this in your renders are going to make all of your images pop and feel a lot stronger. Until next time, this is David from Blenders Tips, Tricks and Techniques.
Contents
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Handy Blender settings and add-ons3m
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PBR workflow for Blender3m 51s
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Light it on fire!5m 23s
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Filmic and HDR in Blender3m 33s
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Quick animation tips and tricks6m 48s
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Camera tracking like a pro8m 20s
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Materials and Multiscatter GGX3m 13s
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Destroy everything with dynamics4m 21s
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Kill fireflies with good render settings8m 39s
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Rig a character with Rigify10m 44s
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Let's make clouds!4m 59s
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Quick compositing tricks5m 18s
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Rig a mouth using Shape Keys7m 32s
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Ignite a fiery tornado4m 11s
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An in-depth eye rig8m 12s
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DupliFaces3m 5s
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Particle armies6m 9s
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Let's make grass13m 4s
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Make it rain5m 49s
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Cloth simulation: Flag4m 46s
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A quick ocean8m 20s
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Dynamic painting7m 24s
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UV like a pro10m 37s
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Camera tricks8m 53s
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Shrink wrap your life6m 10s
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Alembics and offsets7m 51s
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Work with modeling tools5m 33s
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Orphan data7m 6s
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Use the Mesh Edit Tools add-on4m 35s
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Sculpting in Blender6m 29s
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Lattices4m 43s
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3D printing13m 31s
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New add-ons for Dynamic Sky5m 48s
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Magic UV4m 4s
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Import Images as Planes3m 49s
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Projections in camera6m 50s
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How to data transfer5m 57s
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UV without UVs6m 55s
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Work with the Grease Pencil8m 10s
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Random color nodes5m 48s
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Tile textures6m 48s
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Wood floor textures10m 47s
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Light path nodes for rendering8m 48s
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Emission volumes for quick rendering4m 36s
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Pointiness in cycles5m 27s
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Box mapping in cycles6m 4s
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Save memory in Blender with Remap5m 35s
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Quick mesh cleanup with Dissolve7m 50s
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Undo History4m 12s
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Quick mesh cleanup with Decimate5m 37s
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Forming fog and mist7m 31s
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Create glare streaks8m 31s
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Create rays of light5m 1s
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Useful geometry with Archimesh6m 56s
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Grow ivy or moss on an object5m 20s
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Create a twist effect for columns5m 9s
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Unique selection tools7m 20s
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Bridge edge loops5m 54s
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Take measurements inside of Blender4m 5s
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Extra hidden objects in Blender6m 56s
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Hide geometry with masks7m 2s
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Create cutouts6m 55s
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A better way to fill in a mesh5m
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Create a 3D text object5m 2s
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Clean up renders with denoising8m 47s
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Quick render tests with overrides6m 23s
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Quick Fluid6m 11s
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Simplify AO7m 54s
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Add-ons: Dynamic Context Menu4m 6s
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Python: Quick renaming6m 14s
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Python: Set origin on multiple objects6m 1s
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Animating cameras: Turnaround4m 3s
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Animating cameras: Following objects5m 15s
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Using multiple constraints on one object7m 42s
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Fun with constraints: Elevator and Pivot4m 53s
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Face rigging with Rigify6m 51s
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Quick tree making6m 58s
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Quick strokes in freestyle and line boil6m 11s
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Advanced freestyle lines7m 13s
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Cartoon shading in cycles5m 1s
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Quick animation with functions7m 48s
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Python: Set viewport color6m 6s
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Modeling hair using Curves8m 42s
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Making quick fur8m 22s
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Using the Hair BSDF node5m 35s
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Making fire out of nodes10m 58s
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Combining multiple UV maps7m 59s
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Workflows: Why you should link10m 2s
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Workflows: Rigging with a mesh cage6m 38s
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Workflows: Using NLA Editor8m 29s
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Workflows: Sharing animation7m 25s
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Dealing with a dense scenes, part 1: Groups and layers7m 12s
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Dealing with a dense scenes, part 2: Scene background6m 32s
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Dealing with a dense scenes, part 3: ID mask8m 35s
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Dealing with a dense scenes, part 4: Cryptomattes7m 46s
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Modeling: Quick Bend, Solidify, and Fatten5m 18s
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Rigging: Molding and fixing your rigged character8m 52s
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Dynamically paint different cycle materials7m 29s
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Create and clean a mess with physics7m 38s
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Create and clean a mess with particles8m 43s
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Creating particles along a curve7m 14s
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Modeling: Remeshing with Blender9m 49s
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Modeling: Remeshing with instant meshes7m 13s
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Groups are now collections4m 34s
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Driving animation with the new Drivers tools3m 11s
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Bone Relative for faster rigging6m 12s
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The big jump: Welcome to Blender 2.83m 43s
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Where is everything in Blender 2.8?!4m 52s
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Cleaner bevel and hardening normals3m 46s
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The new Weighted Normal modifier2m 41s
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Smoothing it out with custom normals4m 27s
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Mesh analysis for 3D printers4m 3s
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Subdividing beautifully4m 12s
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Modeling: Photogrammetry with Meshroom6m 43s
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View layers and masking your objects3m 52s
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One simple trick to rendering faster2m 20s
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Quick viewport renders in Blender 2.85m 13s
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EEVEE for beginners: Materials3m 54s
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EEVEE for beginners: Light and shadow5m 4s
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EEVEE for beginners: Depth of field5m 32s
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EEVEE for beginners: Volumes4m 44s
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EEVEE for beginners: Motion blur2m 35s
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EEVEE for beginners: Toon shading with Shader to RGB5m 5s
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EEVEE for Beginners: Indirection lighting probes4m 12s
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EEVEE for Beginners: Reflections5m 31s
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EEVEE for Beginners: Hair4m 2s
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Blender 2.8 animation: Keying sets4m 14s
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Blender 2.8 animation: Delta transforms5m
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Blender physics 101: Hair dynamics8m 7s
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Blender physics 101: Hair children8m 15s
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Blender physics 101: Hairs and particle instances7m 12s
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Blender physics 101: Soft body dynamics6m 51s
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Blender physics 101: Combining hair and soft body7m 33s
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Blender physics 101: Hi-res smoke5m 45s
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Blender physics 101: Fireballs6m 49s
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Blender physics 101: Smoke and forces6m 53s
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Blender physics 101: Rendering volumes faster7m 29s
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Blender physics 101: Particle smoke6m 49s
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Blender physics 101: Smoke magic9m 26s
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Quick tip: Clipping plane4m 36s
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Intel Open Image Denoise to make images pretty and faster6m 30s
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UI improvements in Blender 2.81 and 2.824m 7s
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Library Overrides6m 43s
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Let’s make balloons: Cloth simulation with air pressure6m 3s
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Mantaflow: New physically based fluid simulation6m 9s
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Smoke and fire simulations with Mantaflow5m 51s
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Mantaflow guides4m 5s
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Advanced Cycles nodes updates6m 40s
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Blender and UDIM5m 59s
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New sculpting tools in Blender5m 25s
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Remeshing sculpts in Blender5m 41s
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Create levels of detail objects with Multires5m 3s
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Actual sun positions in Blender4m 57s
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Fix self-overlapping transparency5m 47s
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New helpful Blender preferences6m 57s
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Blender 2.83 and virtual reality5m 7s
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Adaptive sampling in Blender 2.835m 29s
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Wave and noise texture updates in Blender 2.835m 6s
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Volume rendering speed-up trick5m 5s
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Attach objects with updated Child Of constraint5m 19s
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New sculpting brush: The Cloth brush4m 59s
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Quickly organize sculpture with Face Sets3m 15s
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Simplify Graph Editor keys with Decimate4m 23s
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Projected textures with lights5m 25s
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New Unreal Engine tools for Blender7m 55s
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How OpenVDB improves Blender volumes6m 34s
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Expand UVs automatically with Blender 2.904m 25s
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New Transform Fill for Grease Pencil3m 1s
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Grease Pencil Vertex Paint tricks4m 22s
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Easy way to manage collections4m 41s
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An incredible update to Sky in Blender 2.903m 51s
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Unsubdivide High Polygon meshes in Blender 2.905m 26s
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Modeling updates to Blender 2.905m 18s
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Preview scenes with Viewport Denoising in Blender4m 35s
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Library overrides updates in Blender 2.904m 39s
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Use BlenderKit to quickly build out scenes3m 12s
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Updated Physics tab for fluids6m 45s
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The latest in quality-of-life improvements5m 9s
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How to use wetmaps and particles to make snow12m 50s
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Command the high seas with Blender's updated ocean4m 29s
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Using heat to make explosions hot8m 37s
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Importing SVGs to make beautiful logo renders7m 36s
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Quickly create a dog or cat rig in Blender6m 48s
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Animating animals in Blender7m 28s
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How to use the NLA editor in Blender6m 14s
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Grease pencil to 3D mesh4m 17s
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Create augmented reality files with Blender3m 43s
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Cloth, collisions, and Alembic caches5m 33s
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Data transfer for porting character rigs7m 46s
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How Geometry Nodes Changes Everything4m 38s
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Point Clouds8m 56s
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Block Out a Scene in Blender in Two Clicks!3m 24s
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Getting Sticky with Viscosity6m 48s
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Camera Tracking in Blender 2.92 Improvements6m 36s
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Image Trace Your Drawings in Grease Pencil!4m 9s
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Making 2D Animation Easier with Interpolating4m 1s
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Quick Cryptomattes with EEVEE6m 51s
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Move Along a Curve8m 20s
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Sculpt like a Pro with MultiRes and Sculpt Mode4m 9s
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What data-blocks are and how to use them5m 38s
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Helpful animation tips and tricks6m
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