Join Christian Bradley for an in-depth discussion in this video NDO overview, part of Creating PBR Materials with Blender & Quixel.
- [Voiceover] The module we haven't look at yet is NDO.…NDO is a powerful module within the Quixel suite…that's going to let you create great-looking,…normal AO and other types of maps.…We're going to use NDO to convert…an image to a normal map.…I'm going to use this stucco image…that comes with our exercise files,…and I'm going to open up NDO at this point,…and right off the bat it gives us this really big button…that is asking us if we would like…to convert it to a normal map.…
Now that's one way to go,…but going that route will use kind of a generic setting…to make our normal map.…Instead what I want to do is click our menu button,…and we'll go to Photo Normal Presets.…That's going to open a menu that's giving us…a lot of different normal map presets.…You can see some of them are really fine tight detail,…and other one have really large details in them,…and those are all just differences or presets…within the NDO program.…
I'm going to go ahead and click…this herringbone bricks preset,…and then to apply it we hit Active Doc.…
By the end of the course, you should be excited about and more comfortable with the Quixel Suite and the Blender import and export system. This workflow is suitable for game assets, models destined for animation, visual effects, and more.
- What is PBR?
- Exporting a mesh from Blender
- Loading maps in Quixel DDO
- Making textures with DDO
- Setting up lighting in 3DO
- Flattening materials
- Using NDO
- Sculpting and painting normal maps
- Finishing materials with dust, dirt, and patina
- Rendering the project in 3DO