Join Darrin Lile for an in-depth discussion in this video Multiple materials and glass, part of Blender: Hard Surface Modeling.
- [Narrator] Before we move into applying…the decal textures, I wanted to talk briefly…about multiple materials on an object and glass.…So for multiple materials on an object,…let's take a look at this object, the rear view mirror.…You can see in the reference images, not this one,…but if we take a look at the front view, let's say,…let's try that.…You can see here that this particular object…has two different materials on it.…
One is kind of a chrome, and the other is…that yellow painted metal that we've already applied.…So to create this, let's go ahead and add…the yellow material first.…We'll come over here and just pull…this menu down right here, and we can then…see all of the materials we've already created.…We'll then choose the metal yellow,…and that applies it to that whole object.…However, we need a chrome material…on this part of the mirror.…
So if we come over here to the materials panel,…you can see here that we can add multiple material slots.…So you can add multiple materials to a single object.…So on this object, we'll add an extra material slot here.…
- Setting up reference images
- Blocking basic forms
- Modeling parts
- Connecting forms
- Adding modeling details
- Lighting the scene
- Adding materials and textures
- Rendering the final scene
Skill Level Intermediate
Creating an Interior Scene with Blenderwith Darrin Lile2h 27m Intermediate
1. Establishing the Foundation Forms
2. Connecting Forms
3. Creating the Interior
4. Adding Details
5. Materials, Textures, and Rendering
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