Join Darrin Lile for an in-depth discussion in this video Modeling the vents, part of Creating a Game Environment in Blender and Unity.
- In my concept sketches I have these large vents…that fit up on top of some of the buildings.…Let's go ahead and work on that.…So, once again, to do that,…I'll go to a new layer in Blender…and I think we can use a Bezier Curve again…for this vent structure.…It's just a large pipe, so I think this will work.…Let's arrange the points of our Bezier Curve to try…and get that shape that we're looking for.…
I think I'll rotate this one up…and maybe this one is…going to move like this.…Now I'll try and just move the actual curve handles…to see if I can get a Curve that works for us here…and let's use the Curves panel the same way…we did with the other pipes.…I'll go ahead and change the Fill to Full…and I'll come down here to the Depth…and click and drag in that field…and let's see what we can get.…
So here's the beginning of that pipe or that vent.…I'll increase the Resolution a bit,…something like that.…Now that's four, this is two.…I'm going to go ahead and use four.…It looks a little better I think.…But if we press the Z key, we can see what the geometry…
- Testing the scale
- Modeling buildings and pipes
- Creating walkways
- UV mapping
- Creating textures
- Importing the scene in Unity
Skill Level Intermediate
Creating Product Shots in Blenderwith George Maestri2h 6m Intermediate
1. Working in Scale
2. Modeling the Buildings and Pipes
3. Modeling the Walkways
4. UV Mapping the Scene
5. Creating Materials and Textures
6. Importing the Scene into Unity
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