Join Darrin Lile for an in-depth discussion in this video Modeling the pipes, part of Creating a Game Environment in Blender and Unity.
- To create the pipes and vents for the environment,…let's go ahead and go to another clean layer.…I'll go to layer five.…And for the pipes, I think what we should do…is use Blender's ability to extrude…a cylinder or pipe along a path.…So to begin, let's go to the Create tab…and create a Bezier Curve.…If we click this, we can see that,…let me zoom into this,…we can see that it's just…a single curve, a single path.…
And if I hit the Tab key, you can see that it's…actually two points, one here, and one here.…And these points have these handles,…these Bezier handles on them.…If I select one, and say I'll hit the G key,…and move this around,…you can see that as I move it around,…rotate it, and also scale it in and out here,…or move it in and out towards the center of that handle,…I can change the shape of the path.…
So this is what we'll use to create our pipes and tubes.…So for this first one, I think I just want…to make it a U shape, or an arch.…So I'm going to bring these up…and kind of in line with each other.…And to get a better sense of how it looks…
- Testing the scale
- Modeling buildings and pipes
- Creating walkways
- UV mapping
- Creating textures
- Importing the scene in Unity
Skill Level Intermediate
Creating Product Shots in Blenderwith George Maestri2h 6m Intermediate
1. Working in Scale
2. Modeling the Buildings and Pipes
3. Modeling the Walkways
4. UV Mapping the Scene
5. Creating Materials and Textures
6. Importing the Scene into Unity
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