Join Darrin Lile for an in-depth discussion in this video Modeling the operator cab, part of Blender: Hard Surface Modeling.
- [Instructor] As we work on the cab…I think we should try another form of smoothing.…We've been using the smooth shading over here…and that works well so far,…but I think this has a lot of…almost organic curves to it.…Both at the top here and along the inner frame of the cab,…right in here.…So, for those kinds of curves,…I think let's use the subdivision surface modifier.…We'll combine that with the smooth shading…to get a nice, as I said,…almost organic curve to it.…
So, let's begin with creating the base shape of the cab.…Let's first go to the side view…and let's take a look at it.…I'm going to go to a brand new layer here,…maybe layer four,…and what let's do is just create a cube…and place it in there and mold it to the basic shape.…So, I'll just click here to move the cursor,…press shift A,…and let's create a cube.…
I'll hit the Z key to go to wire frame…and scale it down a bit.…I'm going to tab into edit mode…and go to face mode and I'll just…grab a couple faces and move them around…to begin to get the basic shape of this cab.…
- Setting up reference images
- Blocking basic forms
- Modeling parts
- Connecting forms
- Adding modeling details
- Lighting the scene
- Adding materials and textures
- Rendering the final scene
Skill Level Intermediate
Creating an Interior Scene with Blenderwith Darrin Lile2h 27m Intermediate
1. Establishing the Foundation Forms
2. Connecting Forms
3. Creating the Interior
4. Adding Details
5. Materials, Textures, and Rendering
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