- [Voiceover] For the turn signal…I think I'll begin on a new layer again.…And for this even though it's kind of cylindrical,…I think I may begin with a cube.…Let's give it a try.…I'm gonna hit create and a cube here.…And I'll scale in the Z with S and Z,…and I think I want to go ahead and right up front…add a subdivision surface modifier to it,…and I'll take the views up to two…and smooth it here.…
Now what I can do is add an edge loop…and bring that up.…And you can see it's already beginning…to get that rounded shape to it.…And I could insert an edge loop…right around in here…and to kind of hold this area right here.…And then maybe I could come down here,…select this face, and maybe scale it in,…so it gives it more of a point.…And maybe move it up like that.…Now to get it to be a little smoother…we could come down here to the views…and increase the views here as well.…
And that's a good basic shape to begin with I think,…and that may be all we need.…So let's go ahead and bring the other pieces back now.…I'll Shift + select these other layers…
Author
Released
7/15/2016Darrin begins by creating the frame of the motorcycle using curves. He then builds up the motorcycle piece by piece, creating the exhaust pipes, fenders, handlebars, engine components, and brakes. These lessons capitalize on the Path tool and modifiers like Solidify and Booleans. Finally, Darrin uses Blender's Cycles render engine to create the materials and lighting for the scene, and UV maps the textures to key pieces of the bike. In the end, you will have a greater understanding of Blender's modeling tools and production processes so that you can create vehicles and other hard-surface projects of your own.
- Creating the frame
- Converting a path to polygons
- Modeling the gas tank, tires, fenders, exhaust, and other parts
- Building the engine
- Modeling the seats, wheels, and lights
- Lighting the scene
- Adding materials and texturing
- Rendering the motorcycle
Skill Level Intermediate
Duration
Views
Related Courses
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Creating an Interior Scene with Blender
with Darrin Lile2h 27m Intermediate -
Texturing a Game Asset in Blender
with Darrin Lile43m 25s Intermediate
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Introduction
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Welcome48s
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1. Creating the Frame
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Importing a background image3m 47s
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Finishing the frame7m 3s
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2. Modeling the Accessories
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Modeling the gas tank7m 4s
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Modeling the tires4m 47s
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Creating the fenders8m 1s
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Building the fork tubes10m 39s
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Modeling the exhaust pipes4m 34s
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Adding the handlebars8m 11s
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Detailing the handlebars9m 36s
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3. Building the Engine
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Building the engine10m 20s
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Creating the heads12m 14s
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Adding rocker covers13m 10s
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Modeling the gear box7m 47s
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Creating the oil tank6m 6s
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4. Modeling the Seats, Wheels, and Lights
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Adding the seats8m 9s
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Creating the speedometer5m 50s
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Modeling the rear brackets8m 29s
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Creating the wheels7m 37s
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Adding the lights9m 11s
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Finishing the modeling4m 8s
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5. Lights, Materials, and Rendering
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Setting up the lighting5m 5s
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Adding materials to the bike8m 45s
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UV mapping select pieces5m 4s
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Adding textures7m 50s
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Creating the final render2m 27s
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Conclusion
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Goodbye54s
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Video: Modeling the mirrors and turn signals