Join Darrin Lile for an in-depth discussion in this video Modeling the lights and handgrip, part of Blender: Hard Surface Modeling.
- [Narrator] Now let's take a look…at creating these lights here…and maybe this hand grip as well.…For the lights, let's once again go to a clear layer…and I'll just begin with a cylinder.…And for this, we could probably use, oh, maybe 12 sides…because I'm going to use the subdivision services modifier…and I'll change the cap fill to triangle fan.…Now let's rotate it, let's rotate it in the x, RX90…and I'll tab into edit mode and maybe add and edge loop here…and I'll then select these faces with the circle select…tool and maybe scale them down like that.…
So, it kind of curves back, at the back of the light.…Let's maybe select these faces up front with the…circle select tool and I will hit "E" and scale these in…just a bit.…And then hit "E" and push them in some like this.…Now, what I'll do is I'll create a separate object…for the lens.…To do that, I'll go ahead and just split this object out…and separate it into it's own object.…So, let's grab this edge, right around here,…and I'll split it out with ctrl+e to go to the edges menu…
- Setting up reference images
- Blocking basic forms
- Modeling parts
- Connecting forms
- Adding modeling details
- Lighting the scene
- Adding materials and textures
- Rendering the final scene
Skill Level Intermediate
Creating an Interior Scene with Blenderwith Darrin Lile2h 27m Intermediate
1. Establishing the Foundation Forms
2. Connecting Forms
3. Creating the Interior
4. Adding Details
5. Materials, Textures, and Rendering
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