Join George Maestri for an in-depth discussion in this video Modeling the label, part of Creating Product Shots in Blender.
…Now we're almost done with our bottle.…All we have to do is create some geometry for the label.…So the label for the bottle is going to go right around the middle.…I'm going to go into Edit mode here, and so…these two rows of faces are basically going to be the label.…So we need to select this area, duplicate it,…and create a separate object for the label.…Probably the easiest way to do that is to work with edges.…So I'm going to go into Edge mode here,…select one of these, go Edge Loop, get my loop.…
And then all I have to do is shrink and grow this to get the proper selection, so…I'm going to use my greater than sign to grow this.…So I'm going to grow it twice, but you see I'm getting these additional edges there.…I don't want those.…So if I just do a less than, I should have exactly what I want.…So now that we have this selection, all we have to do is duplicate it.…So I can just do Duplicate here.…Or I can just do Ctrl+D.…That duplicates that geometry.…Leave it in place.…
But this is still part of the original object.…
- Modeling to reference
- Setting up the Cycles renderer
- Projecting and unwrapping UVs
- Setting up the camera
- Adding lights
- Texturing product shots
Skill Level Intermediate
1. Creating Packages
2. Rendering Packaging Shots
3. Creating a Sports Bottle
4. Creating Materials in Cycles
5. Rendering a Sports Drink Shot
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