Join Darrin Lile for an in-depth discussion in this video Modeling the handle, part of Sculpting a Game Asset in Blender.
- To continue with the hammer,…let's go back to the front view.…I'll press the 1 key on the number pad…and I'm going to tab out of edit mode,…going back to object mode.…So let's work on this top piece right up here.…That looks to me to be a cylinder,…extruded, and the top vertices…merged together to a point.…So we'll begin by creating a cylinder…and let's come down here to…the Add Cylinder section that's popped up…when we created the new object…and let's adjust our sides and cap fill.…
So for the vertices, I think instead of 32,…I'll take this down to 12…and for the cap fill, the top and bottom of this cylinder,…I'll change it from Ngon to Nothing.…So it's just basically a pipe.…To bring this object up in the Z axis,…I can press the G key for move…and then the Z key to constrain it to the Z axis…and I can move this up to here.…
I'll go ahead and press the Z key to go Wire Frame…and let's zoom in and adjust this.…I'm going to scale it down a bit,…maybe press the S key and scale it to size…and move it into place.…So maybe right about here.…
- Modeling a symmetrical object in Blender
- UV mapping objects in Blender
- Creating high-poly sculpt details
- Using the sculpt and mask brushes
- Creating fine details
- Baking and applying texture maps
- Importing and testing texture maps in Unity
Skill Level Intermediate
Creating an Interior Scene with Blenderwith Darrin Lile2h 27m Intermediate
Creating a Game Environment in Blender and Unitywith Darrin Lile3h 13m Intermediate
1. Modeling the Hammer
2. UV Mapping the Hammer
3. Sculpting the Details
4. Baking and Applying the Textures
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