Join Darrin Lile for an in-depth discussion in this video Modeling the hammer head, part of Sculpting a Game Asset in Blender.
- Now that we have the reference image,…let's start modelling the hammer.…So I'll come over here to the Create tab,…and I'll begin up here with the hammer head.…And anytime you see an object that is symmetrical…around one of the axes, so here is the z axis,…the blue line.…You can see that the hammer head is symmetrical…on both sides of that axis.…That's a good candidate for using the Mirror Modifier.…So to begin, I'll go ahead and just create a cube here.…
And I'll drag this up to the area where the hammer is.…And I'm going to press the z key…to turn on Wireframe, so I can see through the object…to the reference image.…I'll now press the s key, and I'll scale this up…to begin to fit it to the hammer.…Something like that.…Going to zoom in a bit.…Now, I'm going to tumble out of this.…I'm just going to press the middle mouse button…and tumble out of this, just so I can see…how it looks, the width of it.…
I think that looks pretty good.…I'm going to press the 5 key on the number pad…to see it in perspective, and I think…
- Modeling a symmetrical object in Blender
- UV mapping objects in Blender
- Creating high-poly sculpt details
- Using the sculpt and mask brushes
- Creating fine details
- Baking and applying texture maps
- Importing and testing texture maps in Unity
Skill Level Intermediate
Creating an Interior Scene with Blenderwith Darrin Lile2h 27m Intermediate
Creating a Game Environment in Blender and Unitywith Darrin Lile3h 13m Intermediate
1. Modeling the Hammer
2. UV Mapping the Hammer
3. Sculpting the Details
4. Baking and Applying the Textures
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