- [Voiceover] For this part here,…I think we can go through much the same process…that we did with the last piece.…We can begin with a cylinder and begin extruding out…to get this shape here.…So I'll go to a new layer,…and let's go ahead and create a new cylinder.…I'll give it 12 sides.…I'll make sure that the cap fill is set to nothing,…and I'll go ahead and rotate it around the Y axis with RY90.…
I'll go ahead and zoom in with period key on the numpad,…and let's put this in place now.…I'll go to the side orthographic view,…and I'll scale it down,…and let's just move it right into place.…From here, I think i can scale it down quite a bit…and in the Z as well, with S and Z.…It looks like I could tab into edit mode…and hit the Z key to go to wire frame…and border select these vertices right here,…and maybe scale in the Z like this.…
That looks a little better.…All right.…From here, let's go ahead and tumble around,…and maybe we can scale it down in the X some,…and I'm thinking I'm working on this part right here.…
Author
Released
7/15/2016Darrin begins by creating the frame of the motorcycle using curves. He then builds up the motorcycle piece by piece, creating the exhaust pipes, fenders, handlebars, engine components, and brakes. These lessons capitalize on the Path tool and modifiers like Solidify and Booleans. Finally, Darrin uses Blender's Cycles render engine to create the materials and lighting for the scene, and UV maps the textures to key pieces of the bike. In the end, you will have a greater understanding of Blender's modeling tools and production processes so that you can create vehicles and other hard-surface projects of your own.
- Creating the frame
- Converting a path to polygons
- Modeling the gas tank, tires, fenders, exhaust, and other parts
- Building the engine
- Modeling the seats, wheels, and lights
- Lighting the scene
- Adding materials and texturing
- Rendering the motorcycle
Skill Level Intermediate
Duration
Views
Related Courses
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Creating an Interior Scene with Blender
with Darrin Lile2h 27m Intermediate -
Texturing a Game Asset in Blender
with Darrin Lile43m 25s Intermediate
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Introduction
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Welcome48s
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1. Creating the Frame
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Importing a background image3m 47s
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Finishing the frame7m 3s
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2. Modeling the Accessories
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Modeling the gas tank7m 4s
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Modeling the tires4m 47s
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Creating the fenders8m 1s
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Building the fork tubes10m 39s
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Modeling the exhaust pipes4m 34s
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Adding the handlebars8m 11s
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Detailing the handlebars9m 36s
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3. Building the Engine
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Building the engine10m 20s
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Creating the heads12m 14s
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Adding rocker covers13m 10s
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Modeling the gear box7m 47s
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Creating the oil tank6m 6s
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4. Modeling the Seats, Wheels, and Lights
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Adding the seats8m 9s
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Creating the speedometer5m 50s
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Modeling the rear brackets8m 29s
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Creating the wheels7m 37s
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Adding the lights9m 11s
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Finishing the modeling4m 8s
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5. Lights, Materials, and Rendering
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Setting up the lighting5m 5s
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Adding materials to the bike8m 45s
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UV mapping select pieces5m 4s
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Adding textures7m 50s
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Creating the final render2m 27s
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Conclusion
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Goodbye54s
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Video: Modeling the gear box