Join Darrin Lile for an in-depth discussion in this video Modeling the exhaust pipes, part of Modeling a Motorcycle in Blender.
For the exhaust pipe, let's begin again…at the side view.…And I think I'll move…the fork tubes back…to the first layer.…So I'll just press A to select everything…and then I'll press m…and move this to Layer 1.…Now I've got this layer free again…to create the exhaust pipes.…Let's use the path tool again…and I'll come over here…to Create and create a path.…And let's rotate it around the Z axis,…so I'll press…R Z 90.…
And there it is.…And now, I'll just bring it up,…scale it in…and move it into place,…right up here at the front of the bike.…Right in here.…I'll tumble around to kind of get it in place.…Let me shift + click this other layer here…and let's move this into place now.…I'll just drag this and maybe...…I think it comes up just barely…along the edge…of the gas tank here…because they're going to have to…come along outside of the frame…here in the back.…
So I'll bring it out from the frame just a little bit.…And maybe I can rotate it around the Y, R Y…and tilt it in just a bit, like this.…I think that's close enough for now.…
Darrin begins by creating the frame of the motorcycle using curves. He then builds up the motorcycle piece by piece, creating the exhaust pipes, fenders, handlebars, engine components, and brakes. These lessons capitalize on the Path tool and modifiers like Solidify and Booleans. Finally, Darrin uses Blender's Cycles render engine to create the materials and lighting for the scene, and UV maps the textures to key pieces of the bike. In the end, you will have a greater understanding of Blender's modeling tools and production processes so that you can create vehicles and other hard-surface projects of your own.
- Creating the frame
- Converting a path to polygons
- Modeling the gas tank, tires, fenders, exhaust, and other parts
- Building the engine
- Modeling the seats, wheels, and lights
- Lighting the scene
- Adding materials and texturing
- Rendering the motorcycle
Skill Level Appropriate for all
Creating an Interior Scene with Blenderwith Darrin Lile2h 27m Intermediate
Texturing a Game Asset in Blenderwith Darrin Lile43m 25s Intermediate
Creating a Game Environment in Blender and Unitywith Darrin Lile3h 13m Intermediate
1. Creating the Frame
2. Modeling the Accessories
3. Building the Engine
4. Modeling the Seats, Wheels, and Lights
5. Lights, Materials, and Rendering
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