Join Darrin Lile for an in-depth discussion in this video Modeling the engine housing, part of Blender: Hard Surface Modeling.
- [Instructor] For the engine housing,…let's go ahead and bring in a few more reference images…so we can see it a little better.…I've got a couple that I think would work pretty well.…I'll go to image,…and open,…right here.…And then in our images folder,…we've got this engine housing,…and the rear three quarter view.…Let me click this button right here…so we can see them a little better.…So you can see the engine housing,…and the rear three quarter.…I'll go ahead and bring in this one first.…
So we have this view, that's pretty good.…Let's also create another UV image window.…I'll just do that instead of the outliner for now.…We don't really need this yet.…We're going to have to clean this up at some point in time,…but for now let's use this space for our image.…I'll go to UV image editor,…and I'll click open,…and let's go find our images in the reference images,…and I'll use this three quarter view.…To begin, I think I'll work on these plates on the side.…
So, let's come over here to the side view,…and I'll hit Z to go to wireframe.…
- Setting up reference images
- Blocking basic forms
- Modeling parts
- Connecting forms
- Adding modeling details
- Lighting the scene
- Adding materials and textures
- Rendering the final scene
Skill Level Intermediate
Creating an Interior Scene with Blenderwith Darrin Lile2h 27m Intermediate
1. Establishing the Foundation Forms
2. Connecting Forms
3. Creating the Interior
4. Adding Details
5. Materials, Textures, and Rendering
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