Join Darrin Lile for an in-depth discussion in this video Modeling the courtyard, part of Creating a Game Environment in Blender and Unity.
- Now, there isn't much to our courtyard here…but we should go ahead and work on that now.…First of all, it's got a little bit of a ridge here…right in the center.…We can take these faces…and press the c key…and select these here and then I'll…press the e key to extrude and click…and then I'll hit the s key…and we'll scale that in just a little bit.…In the reference sketches, it looks like I've got…another extrusion here…and I'll just pull that down slightly just a little bit.…
I don't want to catch the character…on that ridge there and make it too big…but I do want just a little bit.…There we go.…Now, in addition, we've got what looks like…a fountain in the center of the courtyard…so let's work on that.…I'm going to go ahead and go to a brand new layer…to work on that and I'll go to the Create tab…and let's create yet another Cylinder.…Now, for this I'd like it to be fairly round.…
I think I may go with something a little higher…than we've been using maybe 24 sides…something like that…and the Cap Fill should be Triangle Fan again.…
- Testing the scale
- Modeling buildings and pipes
- Creating walkways
- UV mapping
- Creating textures
- Importing the scene in Unity
Skill Level Intermediate
1. Working in Scale
2. Modeling the Buildings and Pipes
3. Modeling the Walkways
4. UV Mapping the Scene
5. Creating Materials and Textures
6. Importing the Scene into Unity
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