Join George Maestri for an in-depth discussion in this video Modeling the bottle shape, part of Creating Product Shots in Blender.
…Now that we have our reference in place,…it's now time to actually start modeling a bottle.…I need to start by actually adding a little bit more detail.…So I'm going to go ahead and select my cylinder.…And let's go into wire frame mode so we can see a little bit better.…One of the nice things about using these background images is that you…can see them through wire frame, and that sort of thing.…So the first thing I want to do is just add a little bit more detail.…So I'm going to go in to edit mode, hit tab, and then under tools,…I'm going to do a loop cut and slide.…
And I want to make that around the waist of the bottle, but I'm going to scroll my…mouse wheel up, so I have about seven cuts here.…And then just go ahead and left click, and left click again to lock that in.…Now the waist of the bottle is pretty close so…we can actually leave these middle vertices in place, but we need to…get the top and bottom of the bottle, so we need to do a little bit of scaling.…So, I'm going to select all of those, and scale.…
- Modeling to reference
- Setting up the Cycles renderer
- Projecting and unwrapping UVs
- Setting up the camera
- Adding lights
- Texturing product shots
Skill Level Intermediate
1. Creating Packages
2. Rendering Packaging Shots
3. Creating a Sports Bottle
4. Creating Materials in Cycles
5. Rendering a Sports Drink Shot
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