Join Darrin Lile for an in-depth discussion in this video Modeling the accessories, part of Blender: Game Asset Sculpting.
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- Now these other pieces around the handle are also cylinders, but this particular one has some extra flourishes on it that we need to take care of. Let's work on this one now. Once again I think we just need to create a cylinder, but this time I'd like to instead of using 12 sides, I'd like to try 16. And I'll show you why I think this would work for this particular piece. I'm going to leave the cap fill at nothing. And let's put this in place.
So, I'll drag this up. I'll press the Z key to go to wireframe so we can see it a little better, and I'll scale it and adjust it to get it into place. So I'll go ahead and TAB in to Edit mode and select these vertices with the border select tool with the B key. I'll press E and click and then I'll scale these in so they intersect with the handle and close off that space. I'll deselect that with the A key, and once again with the border select, I'll press E to extrude and S to scale, and I'll scale that in to about right there.
And then E again and extrude this down. And then E one more time and scale that in so it intersects with the handle. So now, let's take a look at these pointy pieces. It looks like what we want to do is create pointed pieces coming out of four sides of this object. So, let me tumble around, press the Z key and I'm also going to press the 5 key on the number pad to go into Perspective view.
So, let's think about how we might want to do this. I'm going to TAB in to Edit Mode, and let's take a look at these faces. These are the faces that those points are going to be coming out of. But right now, they only have one, two, three, four, five, six edges around that hole. This is going to need to be a hole where those points are going to be coming from. So I'm going to TAB into Face Mode here, and let's take a look at this. If I inserted a few edge-loops, I think we could create enough edges to extrude kind of a circular piece that can be those points.
So, I'll press CTRL R, and I'm going to scroll the mouse wheel so I get three edges here and then click, and click one more time. Now that I have those, I'll change to the scale tool, and I'll move these up like that. So now, what does that do for me? Well if I go back to face mode, you can see what it does for me is I've got these four faces. And those four faces total eight sides.
So what I can do is just delete these. I'm going to select those faces and press the X key and Delete Faces. And now what I can do is bring in a circular object that I can connect up to this and extrude out. So, let me show you what I mean here. I'm going to press CTRL TAB and go to Edge Mode, and to select this entire edge loop around here I'm going to press ALT and click an edge. And now I'm going to bring the 3D cursor to this selection.
So I'll press Shift S and bring the cursor to the selected. Now, when I create a new object, it's going to be centered at that cursor. So I'll come over here to the create tab. I'm going to tab out of Edit Mode, and now I'm going to create a circle. And all that is is just a simple circle with no sides to it, but I need to come down here to the Add Circle settings and change the number of sides or vertices from 32 to 8 so it matches that hole I've created.
Now I'm going to rotate this 90 degrees. So what I can do is press the R key for rotate. I want to rotate around the Y axis, so I'll press the Y key, and I want to rotate it 90 degrees so, I'll type 90. And then I'll press Enter. Now I can scale this down to fit within the hole like so. And maybe even pull it out a bit so it lines up a little better.
There we go. Now I want to combine these two objects. I want to combine this object and this object. So, I'll Shift Select this, and now I'll press CTRL J, and now they're all one object. So that when I TAB in, you can see that now it's in Edge Mode both this object and the new circle. So now I want to select this edge by clicking ALT and selecting one of these edges. And I want to extrude out my point.
I'll go back to the one key on the number pad to go the front view, and the five key to go to orthographic. And I'll use my reference image to extrude this piece out. So, I'll hit E and click and then I'll extrude this out a bit. And I think I'll add a little bit of a rim to it before I actually bring out the point. So, I'll hit E again and scale in just a tad. Go back to that front view, and E and drag out to this area, and then I'll merge these points together with ALT M and At Center.
And there we go. So there's that pointy piece. Now, how do we get it around to the other side? Well, let's take a look at that. So what I'd like to do is duplicate this and rotate it around 90 degrees 3 times. So that I get four of these pointy pieces all around the object. So to do that, I need to move this pivot point, and I need to move it into the center of this object. So what I can do is select say this edge, I'm going to ALT click this edge, and I'll Shift ALT Select this edge.
Now I want to take the pivot point to the center of that. I'll press Shift S and cursor to selected. Now, when I select this object, I want to be able to rotate around the cursor. So I'll change my pivot point to be at the 3-D cursor. There we go. So now if I select this object, and to do that I'm going to hover over it and press the L key, and that will select just that piece of the object.
So now I'll duplicate that selected piece with Shift D and I'll click, and then I want to rotate this new piece, new duplicated part around the Z axis 90 degrees. So I'll press R, Z, 90 and Enter. And that moves it all the way around here. So now, let's do that again. I'll press Shift D, Enter. I'll press R, Z, 90 and Enter.
And one more time. Shift D, Enter, R, Z, 90, Enter. All right, so now we have all of our pointy pieces. Let's connect them up. So to do that, all I have to do is in Edge Mode, ALT click an edge around that piece, Shift ALT Select this edge and now I just need to go to CTRL E to bring up the Edges Menu and click Bridge Edge Loops.
And there we have it. Now I just need to do the same thing over here. So, I'll TAB into Face Mode, select these faces, delete them with the X key, go to Edge Mode, ALT Select this edge, Shift ALT Select this edge, CTRL E and Bridge Edge Loops. And I'll keep going on around doing the same thing around here.
CTRL E and Bridge Edge Loops. And there we have it. Our pointy piece for the hammer. In the next video, we'll continue with creating the pieces around the handle.
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- UV mapping objects in Blender
- Creating high-poly sculpt details
- Using the sculpt and mask brushes
- Creating fine details
- Baking and applying texture maps
- Importing and testing texture maps in Unity